In this mini-project, you will learn how to program a moving object leaving traces of the mouse movement on the screen. You will step by step be taken through the programming, adding a feature for each step.
Category Archives: Projects
Catch the apple
In this project, you will delve a bit deeper into programming. You will create a game where the famous scientist, Newton, tries to get apples to fall on his head.
You will create the game step-by-step, adding complexity as you move along. The aim is for Newton to collect points by getting bumped on the head by as many apples as possible in half a minute.
Post-it® Clock
In this project you will create a clock where the numbers are represented by photographs of digits made out of Post-its. To do this, you will learn to use images in your programs and store them into arrays (explained later). You will go through the programming step by step.